- All sections
- A - Human necessities
- A63F - Card, board or roulette games; indoor games using small moving playing bodies; video games; games not otherwise provided for
- A63F 13/422 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
Patent holdings for IPC class A63F 13/422
Total number of patents in this class: 130
10-year publication summary
14
|
4
|
12
|
14
|
18
|
7
|
13
|
14
|
19
|
9
|
2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Sony Interactive Entertainment Inc. | 5162 |
18 |
Nintendo Co., Ltd. | 3001 |
11 |
Tencent Technology (Shenzhen) Company Limited | 12951 |
11 |
Microsoft Technology Licensing, LLC | 51439 |
9 |
Gree, Inc. | 704 |
8 |
Sony Interactive Entertainment LLC | 1946 |
7 |
Cygames, Inc. | 364 |
6 |
Square Enix Co., Ltd. | 184 |
6 |
Cfph, LLC | 1035 |
4 |
DeNA Co., Ltd. | 185 |
4 |
Kabam, Inc. | 345 |
4 |
Sony Corporation | 32931 |
3 |
Kabushiki Kaisha Square Enix | 1252 |
3 |
Sony Group Corporation | 10730 |
3 |
COLOPL, Inc. | 272 |
2 |
Garena Online Private Limited | 42 |
2 |
Google LLC | 38759 |
2 |
King.com Limited | 787 |
2 |
Konami Digital Entertainment Co., Ltd. | 1833 |
2 |
NetEase (Hangzhou) Network Co., Ltd. | 437 |
2 |
Other owners | 21 |